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Re: teamwise !forfeit vote
Posted: 03 Sep 2026, 17:29
by ^5Grand ^7Old ^1Boar
yeah from my time in HoQ ctf with the 8:0 mercylimit QLranks still counted the games as complete, it just treats it like any other game-ending criteria
Re: teamwise !forfeit vote
Posted: 03 Sep 2026, 19:12
by ^6P^7aasH^6aa^7s
but if u vote for mercy limit then u still have to finish the round after the vote ? when mercylimit is set it autoends it at the limit ?
Re: teamwise !forfeit vote
Posted: 04 Sep 2026, 17:07
by ^5Grand ^7Old ^1Boar
yeah it will prematurely auto-end the match at the predefined mercylimit difference, but only when it's hit.
i kinda forgot the purpose of the thread was about a !forfeit style vote... i kinda think, if you do decide to go down path of mercylimits, a more generic 7 or 8 score difference blanket mercylimit applied to all matches would be better maybe, just for consistency and automation more than anything. for example, 7:0 / 8:1 / 9:2 seem reasonable situations for mercylimit to kick in across all games. sure, sometimes there's an important player quit/join/swap at 7:0 and the tide turns with major CUMBACK but that's very occasional occurrence.
alternatively, if you're able to make it automatically ask the losing team if they wanna forfeit, via F1/F2 vote, once score difference reaches predetermined X amount, that sounds like a nice, fast, fluid solution that is the best of both worlds.